
Game Designer

Blueprints Programmer
Game Designer
Role:
PC
Platform:
Unreal Engine 5, Photoshop, Maya, Figma
Tools:
4
Team Size:
Star Sweep is a single player cozy game, where the player works their first shift as an Orbital Custodian for the galactic enterprise called Circumstellar Industries.
Throughout their shift, the player will use an old S.W.E.E.P.Y model orbital trawler to collect trash, find unique items that need to be delivered and upgrade their rig in order to make the days quota.
Overview:
Download on Itch:
Role & Contribution
Game Design:
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Designed and prototyped core gameplay features
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Designed upgrade stations, from concept to implementation
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Assisted in designing the player’s kit, such as the vacuum mechanic and NaviPing
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Collaborated with 2D and 3D artists to produce assets, such as the player’s ship and the upgrade stations
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Created and maintained GDD throughout the project to stay consistent with design goals
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Added audio-visual feedback using Niagara VFX, materials, sound cues, and gameplay events
Programming:
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Utilized UE5’s Blueprint visual scripting to prototype and implement game features
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Created systems for junk collection
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Implemented vacuum system for players to collect junk
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Added a storage container so the player can visually see how many trash cubes they have
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Built ship movement, vacuum collection, cube compression, and depot depositing mechanics
Design Intent
Overview:
Star Sweep was designed as a cozy space clean up game focused on piloting a small utility ship, collecting debris, compressing it into usable cargo, and returning it to a depot for profit. Our goal was to make a core loop feel calm, readable, and satisfying while giving the player clear reasons to upgrade their ships kit and improve ship efficiency.
Goals:
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Create a cozy, low-pressure space-cleanup game loop
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Make trash collection feel satisfying through vacuum pull, compression, and depositing
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Encourage repeatable play through upgrades tied to speed, storage, and suction power
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Keep player goals clear through HUD feedback, docking UI, and interaction states
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Build expandable systems for future trash types, modules, upgrades, and objectives

Vacuum

NaviPing
